Draw and Paint
A big blank canvas to draw or paint anything, with pen, brush and marker styles.
Open โLittle tools for the classroom. Pick one, use it, save your work to your own device.
Nothing you make is sent anywhere. Your work is kept in this browser while you use it, and Save puts a copy in your Downloads or Files. On a shared computer or iPad, save your work before you leave. The camera apps keep photos in this browser only, and the Clear my work button removes them.
A big blank canvas to draw or paint anything, with pen, brush and marker styles.
Open โDraw frame by frame, with onion skin to line up each drawing, and play it back.
Open โCapture photos frame by frame with the camera, then play them back as an animation.
Open โPick a layout and fill it with photos to tell a story in pictures.
Open โBuild a picture out of emoji, one grid square at a time.
Open โA big, clear page to write on, with fonts, colours and bold, italic and underline.
Open โBreak a job into clear, numbered steps - and put them in the right order.
Open โStretch bands between the pegs to make shapes, then count their sides and corners.
Open โBuild pictures and patterns from triangles, squares, hexagons and rhombuses.
Open โTally what you counted, then show it as a pictogram, a block diagram or a table - and answer questions about it.
Open โBuild a cartoon character - pick a face, hair, colours and extras.
Open โTap three slots, pull the lever, and the machine prints a picture to write about.
Open โDrag the coloured objects into the matching-colour bowls, then check your score.
Open โSort objects with yes/no questions, then play a game where the database guesses your object.
Open โBuild a database of records, then sort, search and filter it to answer questions.
Open โDraw an algorithm with the flowchart shapes and magnetic arrows - start, steps, and yes/no decisions.
Open โDrag the labels onto the map - continents, countries or capital cities - then get a score.
Open โDrag the words onto the right part of the body - face, body, or legs and feet - then get a score.
Open โRace a robot to type words and sentences before the clock runs out, and climb the class league table.
Open โShade the bars to compare fractions, or build a bar model to picture a word problem.
Open โColour in the multiples, spot the patterns, and hide the numbers to test the class.
Open โMark numbers on the line, then draw the jumps between them to show your working.
Open โPut counters in the columns to build a number, and exchange ten of one for one of the next.
Open โBuild a number out of ones, ten rods, hundred flats and thousand cubes, all drawn to scale.
Open โMake an amount with real British coins and notes, drawn true to size against each other.
Open โMove the hands to show a time, and read it back in words and in digits.
Open โPlot points on a grid and join them into a shape - first quadrant, or all four.
Open โOne to five dice on the board, big enough for the back row. A six shows its pips to count; the ten and the twelve show their number.
Open โA big countdown timer for the whole class to see.
Open โType the list and it reads them out: the word, a sentence, then the word again, at a pace you set, with a countdown for writing.
Open โA green, amber and red traffic light for classroom noise. Nothing is ever recorded.
Open โSpin for a 30-second wiggle: star jumps, freeze dance, or a quiet stretch at the desk.
Open โTurn a website, video or form into a QR code the class can scan, in any colour you like.
Open โBoggle with numbers. A grid of sixteen and a total to make from numbers that touch. The more numbers a child uses, the more it scores.
Open โCredits and licences for the open-source software and fonts the mini apps use.

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